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Host

The travelling sage of the martian wastes. The Host's past is as enigmatic as his words and as fascinating as his philosophy. His dream is to share the knowledge, wisdom, and experienced he has amassed in his travels. Farcana, he reckoned, is the perfect place to be heard.
Role
Support
Fraction
Anthill
Biography
Meet the legend of the Martian desert, Host! The man covered in mystery and tall tales... Is he mad? Is he prophetic? Is he even real? He is real indeed, and now that he is part of Farcana, this can be seen by all who tune in.
This legendary drifter of the desert is responsible for many inventions used by Anthill, including the famous Metamaind network. The corporations tried to employ him, but he refused. He preaches his philosophy of harmony with the planet to children and grown men alike. People say he joined the tournament just so that he could reach the ears of those he didn't have the chance to meet.
Abilities
Passive
Charging
Host's tactical abilities get stronger the longer they are held.
Tactical
Take off and Fall
Host jumps up. Charging increases the height of the jump. If Host is mid-air, he hovers above the ground while charging, on release he hits the ground and knocked enemies away.
Vapour
Host launches several spheres. They bounce off obstacles, cling to allies, and heal them. Charging increases the number of spheres. Fully charged spheres slow enemies.
Nomad Shelter
Host selects a target and shoots a homing stasis projectile. This stasis heals affected allies. Charging increases the duration of the stasis.
Ultimate
Overdrive
Host accelerates. All his tactical abilities reset. The next ability behaves as if it were fully charged.
Weapons
Energy crossbow
The Crossbow is a timeless weapon. Be it 1101 or 2101, an arrow is still an arrow.
LMB
Fires an arrow. Its range increases when LMB is held.
RMB
Fires a huge piercing arrow.
Host’s weapon
Assist turrets
The turrets are the conductors of the battlefield. They can both heal allies and damage enemies, always keeping the balance.
LMB
Set up a healing turret. There can be no more than 3 turrets of both types.
RMB
Set up a shooting turret. There can be no more than 3 turrets of both types.
Host’s weapon